The project derives its name from the Animus, a virtual reality machine in the Assassin’s Creed series. The Animus enables users to explore their ancestors’ memories in three dimensions, reliving their experiences. Similarly, this project is inspired by the idea of reliving experiences, which are at the heart of human connections, bonding, and memory-making.
On a personal note, this project allowed me to build upon the framework I developed in Project Cyclone, taking it to new heights and reliving the thrill of creating something innovative and useful.
The project was developed for the 2016 Discovery Gradhack event, a three-day hackathon focused on developing cutting-edge solutions for Discovery Vitality services, with gamification at its core.